Overview
How it works
A focused workspace for GM prep. You bring the concept; the studio handles the scaffolding.
- 1
Enter your concept
Start with a rough one-shot idea — a weird premise, town problem, monster hook, cursed place, or adventure seed.
- 2
Tune the direction
Adjust tone, play style, weirdness, danger, combat level, and included prep tools.
- 3
Spend credits
Choose a prep action. Credits are spent only after confirmation.
- 4
Edit the draft
Review, revise, rewrite, and shape the material into your own adventure.
- 5
Export for the table
Export Markdown or plain text for your notes, layout tool, or session prep.